Author Topic: RPGs and RPG tropes  (Read 3414 times)

how was i supposed to know either way

how was i supposed to know either way
you couldn't

yet you made an assumption.

Here's a fun idea, add absolutely no microtransactions. Once you buy the game, every single pixel is yours.

you couldn't

yet you made an assumption.

being vague isn't helping anyone, deliberate or not

What's going to happen with personal needs of your character? Hunger, energy, etc.?

What's going to happen with personal needs of your character? Hunger, energy, etc.?
he will have a common sense meter that is refilled by doing smart things and depleted by doing stupid things

if it depletes your character will spontaneously decide to go on an adventure and subsequently get himself killed

Please don't be Bethesda when it comes to making no damn sense. A giant has ten toes, why can I only loot one off it? Will the universe implode if I could actually take as many toes as a giant has? And why doesn't the toe come off the corpse after I loot it? Does every mob in the game just carry around random body parts of their own species that aren't their own?

instead of monsters dropping weapons, they drop stuff that you can craft
that way, if i am a mage who gets a gun, i can't do jack stuff but sell it
but if i get stuff the monster dropped, i can make whatever stuff i want that i can actually use

instead of monsters dropping weapons, they drop stuff that you can craft
that way, if i am a mage who gets a gun, i can't do jack stuff but sell it
but if i get stuff the monster dropped, i can make whatever stuff i want that i can actually use
Although it would make sense for enemies who use a weapon to drop that weapon on death, or maybe a broken one.

what if most enemies just dropped everything they were carrying- as in literally, everything that they would be using on you- but not necessarily any of it was useful

for instance killing a goblin caused him to drop his armor and his sword, but the armor- which might be broken in the fight, fallout 2 style anyway- is too small for human use and the sword is barely even considered a weapon compared to the professional, smithed weapons that are available back at town and both are basically just vendor trash

Then the human enemies can drop personal trinkets, like letters from their family and journals. Then you can read them and feel like an starfish for killing them

Bump. I've had a couple of ideas.

-Undead characters: When creating characters and being given the option of playing as the undead, it'd be nice to see undead variations of all other races, not just human undead.

-Blood magic: A kind of magic that's more powerful than conventional magic, but consumes health instead of mana/magicka/magic power/fairy dust.

Thoughts?

make it so you can kill everything and put children in the game. theres something rpgs never do