Author Topic: RPGs and RPG tropes  (Read 3416 times)

so i'm working on an RPG, right? sort of bethesda-styled, skyrim (and elona) inspired open world adventurefest

half as an actual game i plan to do things with and half as a neat little thought experiment. it's very much for fun.

a good amount of the game is taking apart old, boring fantasy tropes and then rebuilding them from the ground up with feasible reasons as to why they exist, usually subverting or at least playing with expectation a long the way

for instance, there aren't any tolkien-style races (dwarves, elves, orcs) but there are brown townogues that are close enough to be recognizable in spirit but aren't the same for a variety of reasons in practice and due to whatever strange societal rules they function completely differently; sort of like mass effect's handling of a lot of race tropes, they're close enough to be in the same general ballpark but different enough to be maybe a species or two apart from the original idea

to be absolutely honest it's sort of like decon-recon: the adventure game



anyway, the reason i bring this up is because the genre is pretty all-encompassing- everyone's played an RPG.

do you guys have any neat ideas that you wish could be implemented into the genre? lore-wise? gameplay-wise? weird-human-tricks-wise?

i'm still trying to flesh out the world and could use some help.

is it top down or first person 3d?

functionally top down but it's actually a 3/4ths roguelike


It's gotta have the skill trees (skyrim)

Item crafting

Different weapon types that all work in a circle so one loses to one and one wins one

Different stages for these weapons going trough the usual iron -> steel -> some random stuff from your lore -> more lore related stuff -> more lore related stuff

Weapon stats & colors to display rarity

Healing items

Merchants

Dungeons with multiple secrets hidden behind riddles

Dungeon bosses

Enemies not being bullet/slashing sponges that take stuff ton of damage and repetitive slashing to die

Melee and ranged weapons

Long, Short, Two handed, One handed, Light and heavy classes for weapon types

Needs a wacky character that just so happens to show up everywhere you go.

(things)

... thank you for outlining every rpg ever.

i am explicitly trying to mess around with the way rpgs work, not make a generic one for the sake of making a generic one



try to move away (or at least do something interesting with) the stereotypical building blocks

Needs a wacky character that just so happens to show up everywhere you go.

done.

there's a monster hunter in every town who- should you bring him the remains of some monster- will give you a little bit of background information, tell you one of his many hunting stories, help fill out a Bestiary sort of item and then finally give you a small damage bonus when fighting that monster

so he's practical, and fun to talk to

he also carrys around a heavy bowgun and is nigh-unrecognizable through his plate armor and might not be the same person every time you meet him

stupidly hard gameplay and perma death would b perfect lol (thx roguelikes for defining this)

if theres any way you can implement multiplayer as a key feature, thatd b geat aswell!!1



What about an rpg where you start out at max level but de-level with experience instead of the other way around? That could be neat but maybe a little frustrating.


so it's gonna be 3/4ths roguelike? will it have permadeath, turn/tick based actions, random generated worlds, randomized item effects, tile based system?

pls have bones levels