Poll

Corporations?

Player-made corporations only
5 (33.3%)
Server-made and player-made corporations
6 (40%)
Server-made corporations only
0 (0%)
No corporations, only a market with rising and falling prices according to investors' actions
4 (26.7%)

Total Members Voted: 15

Author Topic: In-game stock market mod.  (Read 728 times)

/Title

Compatible with VCE.

Maybe input events:
onMarketPriceFall, onMarketPriceRise, onMarketTrue, onMarketFalse, OnMarketUpdate...

And outputs:
ifMarketIs, ifBullMarket, ifBearMarket, addMarket (host only), removeMarket (host only)...
« Last Edit: January 19, 2014, 08:32:04 PM by SWAT One »

0.  OnMarketPriceRise >> Self >> ifMarketIs "Salmon" "1 1"
1.  OnMarketTrue >> Minigame >> ChatMsgAll "The price of Salmon has risen to <var:global:market_Salmon> points."


Big Brother made this out of VCE.

Useful because...?
funness

I feel like a stock market would be better off scripted

and even better if implemented into say, RoB 2

I think that it would be best handled by a script with events tied to it.them.  There could be tons of uses for this.

waitwait
FORTUNE STREET
in BLOCKLAND

yesyesyes

Hammer prices falling!  Buy buy buy!

Bump.  There has to be an easier way than events.

Also, how would corporations be made and run in the system?
« Last Edit: January 23, 2014, 07:17:30 PM by SWAT One »