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In-game stock market mod.
Poll
Corporations?
Player-made corporations only
5 (33.3%)
Server-made and player-made corporations
6 (40%)
Server-made corporations only
0 (0%)
No corporations, only a market with rising and falling prices according to investors' actions
4 (26.7%)
Total Members Voted:
15
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Topic: In-game stock market mod. (Read 729 times)
SWAT One
January 19, 2014, 08:16:42 PM
/Title
Compatible with VCE.
Maybe input events:
onMarketPriceFall, onMarketPriceRise, onMarketTrue, onMarketFalse, OnMarketUpdate...
And outputs:
ifMarketIs, ifBullMarket, ifBearMarket, addMarket (host only), removeMarket (host only)...
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Last Edit: January 19, 2014, 08:32:04 PM by SWAT One
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SWAT One
January 19, 2014, 08:39:22 PM
0. OnMarketPriceRise >> Self >> ifMarketIs "Salmon" "1 1"
1. OnMarketTrue >> Minigame >> ChatMsgAll "The price of Salmon has risen to <var:global:market_Salmon> points."
TristanLuigi
January 19, 2014, 09:20:15 PM
Useful because...?
Blake1
January 19, 2014, 09:30:54 PM
Big Brother made this out of VCE.
Racerboy
January 19, 2014, 09:33:34 PM
Quote from: TristanLuigi on January 19, 2014, 09:20:15 PM
Useful because...?
funness
I feel like a stock market would be better off scripted
and even better if implemented into say, RoB 2
SWAT One
January 19, 2014, 11:55:50 PM
I think that it would be best handled by a script with events tied to it.them. There could be tons of uses for this.
TristanLuigi
January 20, 2014, 12:47:18 PM
waitwait
FORTUNE STREET
in BLOCKLAND
yesyesyes
SWAT One
January 20, 2014, 09:12:10 PM
Hammer prices falling! Buy buy buy!
SWAT One
January 23, 2014, 07:14:45 PM
Bump. There has to be an easier way than events.
Also, how would corporations be made and run in the system?
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Last Edit: January 23, 2014, 07:17:30 PM by SWAT One
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In-game stock market mod.