its different if its a miniature system in a larger, overarcing game
like if i were to play an MMO where the main point of the game is to adventure around and get into cool stuff but simultaneously some of the things that i gather can be smelted or cooked into more useful things, as long as i'm still able to adventure then it's fine. its even fine if there's a system in place to speed up the cooking/smelting of items as long as the cooking/smelting of items isn't ridiculously long (like, >12 hours in a game where you're expected to play for maybe 1 or 2 at a time), even if there are other players present who can cook/smelt to their advantage as long as i can choose whether or not to accept the fact that they have the advantage (for instance by having a choice between servers that do and don't allow these pay-to-win elements)
like, here. if the game is designed for the game to be a genuinely enjoyable game without the actual inclusion of free to play elements then the free to play elements are fine as long as they dont encroach on the quality of the game beneath it
if the game is designed to deliberately coax you into using the free to play elements, then you are actively pushing the industry toward a crash and i'm not going to involve myself in that stuff