Author Topic: A Quick Rant: The Wait for upgrades game design and how it sucks balls  (Read 996 times)

This is also the case for most Facebook games.

It's their way of monetizing this crap with microtransactions. Having to wait a lot of time makes it look like the game is worthwhile (it isn't) to general graphs, since people will pointlessly spend a forgetton of time on them, also adds more cowmilking since you can also buy microtransactions from shortening the time (to instantly basically).

dont you just love those 3 days for a new character
Yeah the 3 day wait for a new character is the most handicapped thing I've seen.
I mean it makes me not want to make new ones because they resources take so long to get and then the 3 day wait time just adds on to the annoying stuff you have to go through.
The one time I had to go through that I didn't play until it was over.

I usually don't mind the waiting as long as the game is fun, and it gives you something to look forward to the next time you play

its different if its a miniature system in a larger, overarcing game

like if i were to play an MMO where the main point of the game is to adventure around and get into cool stuff but simultaneously some of the things that i gather can be smelted or cooked into more useful things, as long as i'm still able to adventure then it's fine. its even fine if there's a system in place to speed up the cooking/smelting of items as long as the cooking/smelting of items isn't ridiculously long (like, >12 hours in a game where you're expected to play for maybe 1 or 2 at a time), even if there are other players present who can cook/smelt to their advantage as long as i can choose whether or not to accept the fact that they have the advantage (for instance by having a choice between servers that do and don't allow these pay-to-win elements)

like, here. if the game is designed for the game to be a genuinely enjoyable game without the actual inclusion of free to play elements then the free to play elements are fine as long as they dont encroach on the quality of the game beneath it

if the game is designed to deliberately coax you into using the free to play elements, then you are actively pushing the industry toward a crash and i'm not going to involve myself in that stuff

Have anyone of you played Asphalt 8? They turned it in to a F2P with a frustrating and slow system, each race you get 1k or 2k of in-game currency, while the previous games you could get 100k or 200k, it takes a long time to get a new car which don't even help that much because the AI is really tough at the point that if you crash your car once it's impossible to get to the 1st place, and they also reduced the ammount of cars and tracks for some reason and added a bunch of car packs (unlock an entire class of cars for example) to pay real money for it, basicly they ruined the asphalt series for me, I just hope the next game won't be that tough
« Last Edit: March 02, 2014, 12:04:45 PM by Filipe »