Alright so I'm just gonna start off with saying that this is my Opinion entirely on this subject.
I'm sure theres going to be someone who disagrees with me so Just want to let you know that
Anyways,
I'm sure you all know of the type of game where you earn money/resources from playing, upgrade/make something and have to wait from around 3 hours to a week for it to complete.
This trend has been popping up recently as of Iphone games coming out (or at least that's when I started to notice them).
and many companies and games have been using this.
but why?
well its a simple Idea that a Impatient player will instead of waiting for the timer to end, they will buy a Ingame Currency using real money to finish it instantly. thus creating profits towards the company.
seems simple and effective doesn't it?
Simple, yes. Effective, Not really.
Because you see, as you get people who pay for this and immediately advance through the game, you drive off other players that don't want to spend large amounts of money on things like this.
There is a much larger amount of people who don't spend money to rush these timers than those who do. and games that have this mechanic tend to make those players leave.
I honestly dislike this because in games that do this, during the time when the item is being made, I never actually PLAY until its done.
there just isn't any reason to until you get your shiny new item most of the time.
There are a few examples of this I can name off the top of my head:
Clash of clans: This game uses this mechanic all over the place, although it has a slight excuse because its an Iphone game which isn't meant to be played constantly
The Mighty Quest for Epic Loot: This game use to use this mechanic for the castle defense system, but the devs finally realized that it wasn't effective and took it out.
Warframe: This is one of the Bigger offenders of this. This game has a crafting system which requires a ton of resources which will most likely take a few days to obtain, and then you'll have to wait 1-3 days for a new weapon/Warframe. then Include this with the fact some more basic things like keys for specific areas take about an Hour to make and a rare Item that is needed for every room in a Guild hall takes around a day to be made.
Really This mechanic should just be removed entirely from anything that isn't an Iphone game.
it isn't fun, it's boring and makes people not want to play