Author Topic: Blockhead Amunition Gun (tumble launching gun)  (Read 1270 times)

No, it's not just a gun that tumbles people, I'm thinking of this.
Who uses bullets! Men use themselves!
So basically it launches the player foward while tumbled at idk, 45-75 velocity? So vehicle damage from tumble will kill people or highly damage them, and it might even bounce around to hurt some other players.
Weapon module could be no module, or default gun recolored pale green.
The fire sound could be rocket launcher fire sound.
Maybe if you're a nice person, you could make a custom module.
« Last Edit: May 14, 2014, 04:14:16 PM by Plexmark »

Problem. Badspot is lame so he hasn't fixed the bug where you can click to respawn while tumbling, yet.

Problem. Badspot is lame so he hasn't fixed the bug where you can click to respawn while tumbling, yet.
I hate that bug

Problem. Badspot is lame so he hasn't fixed the bug where you can click to respawn while tumbling, yet.
it is fixed, sort of. you have to wait until you appear to stand up and then click, and you respawn right on the spot

it is fixed, sort of. you have to wait until you appear to stand up and then click, and you respawn right on the spot
Hm. Maybe Zix just hasn't restarted his server yet.

This will fix the tumble problem
Credit to jes00
Code: [Select]
package TumbleFix
{
function observer::onTrigger(%data, %cam, %slot, %bool)
{
if(%slot == 0 && %bool && isObject(%client = %cam.getControllingClient()) && isObject(%player = %client.player) && isObject(%vehicle = %player.getObjectMount()) && isObject(%data = %vehicle.getDataBlock()) && %data.getName() $= "deathVehicle")
return;
parent::onTrigger(%data, %cam, %slot, %bool);
}
};
activatePackage(TumbleFix);
« Last Edit: May 14, 2014, 08:08:29 PM by Darksaber2213 »

This will fix the tumble problem
Credit to whoever made this in coding help
Code: [Select]
package TumbleFix
{
function observer::onTrigger(%data, %cam, %slot, %bool)
{
if(%slot == 0 && %bool && isObject(%client = %cam.getControllingClient()) && isObject(%player = %client.player) && isObject(%vehicle = %player.getObjectMount()) && isObject(%data = %vehicle.getDataBlock()) && %data.getName() $= "deathVehicle")
return;
parent::onTrigger(%data, %cam, %slot, %bool);
}
};
activatePackage(TumbleFix);
Me.


Problem. Badspot is lame so he hasn't fixed the bug where you can click to respawn while tumbling, yet.

It works on Zix's, just wait until your avatar is standing up completely still

It works on Zix's, just wait until your avatar is standing up completely still
Yeah. But the problem is, it's possible for you to respawn if you want to.

Yeah. But the problem is, it's possible for you to respawn if you want to.
That's not a "problem" here. That's the whole point of having skis in there.