Author Topic: A Tycoon RPG or Something?  (Read 2326 times)


Not gonna let this die just yet, It's cool to have this

why do you need named bricks
it should be easy enough to do with just relays and projectiles powering everything

and, if you really need named bricks, name them consistently with something like DUCK_brickname
so you can just go to the save file and do a find and replace for DUCK to QUACK, then have a load offset when loading the bricks into the game
that way it's easy to make more of them for multiple players

Is this still going on or what

Roblox pulls it off by putting the bricks into groups, and unless someone makes grouping bricks together possible somehow in blockland, you'd have to name all the bricks different things. You might be able to make this a simpler process by editing the BLS file directly and find and replacing the names, but that may or may not be as simple as it seems since I never attempted doing so. You'd have to have all of the bricks already placed too or you'd just have bricks overlapping several times.

OT: It'd be nice to have a tycoon type game in blockland; more people should attempt to do so, since I only recall seeing one or two people make one so far.
Bricks are already grouped together by BLID.
echo(brickGroup_blid.name);

Scratch my previous post on this, this is the right way to do it.

The easy way to have multiple tycoons at once with several different players is just to have the brick ownership changed to the player of one of the tycoons, probably with the player "buying" it, and with all bricks under that tycoon's baseplate becoming owned by them (this is fine as long as they can't modify the bricks as in building and painting are disabled). That'd allow for all of the bricks of have different names and still run normally. This is assuming no one has eachother's trust, since that allows players to work together on one or two tycoons at once.

I didn't test this, since I can't test this right via a LAN server or internet game right now, but it should work fine.
« Last Edit: July 31, 2014, 11:02:02 PM by QuadStorm »

Alright, here's what happened.

I finished it.
I was too busy/lazy ( you be the judge ) to add multiplayer.
A friend dropped by my server, saved the build, and is using the events to create a better tycoon.
I might release what I have, but I think we're better off waiting for my friend's version of the tycoon. Assuming he ever finishes it.

Alright, here's what happened.

I finished it.
I was too busy/lazy ( you be the judge ) to add multiplayer.
A friend dropped by my server, saved the build, and is using the events to create a better tycoon.
I might release what I have, but I think we're better off waiting for my friend's version of the tycoon. Assuming he ever finishes it.

Alright is it done by now? I didn't forget

I actually made this successfully using defaults. Not using prints but like in forms of "Waves".

I actually made this successfully using defaults. Not using prints but like in forms of "Waves".

So that means...

Eh, there actually is a event_setbrickownership already exists. I would do this, but lately i'm learning coding and modeling