Author Topic: Elite: Dangerous - Explore 400 BILLION Star Systems  (Read 5068 times)

I really don't think you understand. the issue is storage. the issue has been storage since my very first post in this topic. imagine if minecraft was an MMO, and instead of a bunch of worlds being infinite and all generated separately, they were smaller and everyone played on all of them at once. in order to maintain consistency, so that one player in one place has the same world as another player there, someone would have to store that seed for everyone to use. which could take up a lot of space eventually

and once again it was death lord
anyway. that sounds like a messy way to do things. isn't minecraft criticized for being hard on RAM? whatever, I guess, if it works it works
2+2 will always equal 4, Nightfox. That is how they will make it consistent. The whole thing is probably in the engine they are using. It is not a whole "lol we generate this it stays permanently!". If you dig something all they have to do with just change the equation to exclude that little part, which would probably happen on servers 'round the world. It majority of it isn't being hosted on the servers, it is probably just generated on the fly by your computer, and it would be the same on everyone's computer, because 4+4=8 and 9+9=18 for everyone. If the game doesn't need the data, it throws it away and generates it again with the same equation everyone else is using.