Author Topic: Elite: Dangerous - Explore 400 BILLION Star Systems  (Read 5069 times)

Then how the hell does Minecraft work?
It works the safe exact way.
minecraft doesn't store every single seed on its servers

minecraft doesn't store every single seed on its servers
Minecraft generates seeds by the conditions, or location, it is. 2+2 will always equal 4, Fox. That is how it works. Stop being so loving difficult.

I wasn't even saying anything remotely like that? I was saying that such a claim seemed unreasonable
for some reason nobody but death lord thought it might be nice to tell me how it worked. so thanks to him I understand. idk how I forgot about that thing though. I used to play minecraft all the time. I guess I never liked using seeds much

still, though. let's say the seed for an entire star system has to be only 8 letters long. that's probably a small estimate? but even for just that much, 400,000,000,000 star systems would take up 3,000GB. which is admittedly possible, especially for a company that can evidently get away with charging $75 for an unfinished game

It doesn't have to be one seed per star system. It could be one seed per 500 star systems, or 5000, or the entire galaxy. The single seed could be used to generate another 50 seeds, which then go and generate another 500, and then those seeds generate more, and then those seeds are used to generate a chunk of the local map around the player, not the entire galaxy. Of course there is unlimited processing power, but they're limited by RAM, which is usually 8GB. They'd probably only generate the current solar system and any related ones around it.
« Last Edit: August 09, 2014, 04:52:00 AM by D3ATH LORD »

Minecraft generates seeds by the conditions, or location, it is. 2+2 will always equal 4, Fox. That is how it works. Stop being so loving difficult.
I really don't think you understand. the issue is storage. the issue has been storage since my very first post in this topic. imagine if minecraft was an MMO, and instead of a bunch of worlds being infinite and all generated separately, they were smaller and everyone played on all of them at once. in order to maintain consistency, so that one player in one place has the same world as another player there, someone would have to store that seed for everyone to use. which could take up a lot of space eventually

and once again it was death lord
anyway. that sounds like a messy way to do things. isn't minecraft criticized for being hard on RAM? whatever, I guess, if it works it works

I really don't think you understand. the issue is storage. the issue has been storage since my very first post in this topic. imagine if minecraft was an MMO, and instead of a bunch of worlds being infinite and all generated separately, they were smaller and everyone played on all of them at once. in order to maintain consistency, so that one player in one place has the same world as another player there, someone would have to store that seed for everyone to use. which could take up a lot of space eventually

and once again it was death lord
anyway. that sounds like a messy way to do things. isn't minecraft criticized for being hard on RAM? whatever, I guess, if it works it works
I'd assume your issue only comes up if you explore all 400 billion star systems, as it would be in Minecraft if you had explored the entire world up to the far lands and back. The file size would be massive, but I don't think they expect the average player to make it that huge.

im just having fun cruising around millions of star systems and seeing new planets and space stations

whats difficult to understand about fetching a packet from a server



slap a couple harddrives on a server and fetch X packet whenever a player requests it.
just like Shores of Hazeron. it works pretty well for a game that simulates 20 galaxies.
« Last Edit: August 09, 2014, 03:52:52 PM by Jubel »

slap a couple harddrives on a server and fetch X packet whenever a player requests it.
just like Shores of Hazeron. it works pretty well for a game that simulates 20 galaxies.

yeah, 3000GB for online hosting services is a pretty tiny amount nowadays. And it's not like it's expensive either; Just buy several racks of the cheapest drives on the market, connect them in RAID, and when, say more than 20% fail in a rack just throw all the drives in the bin and buy another set to fill the rack.

If this were an MMO, the combined power of all the computers playing this could support a great deal more than one computer alone.

i hope you arent referring to us home user's computers.
i would be GOD damned if i would allow my hardware to work for others online. much less the bandwidth it would rob from me.

i wonder if there'll be servers spearated by certain regions in the world. like North american server, European Server, etc.

60 bucks??
Uhh
Well... I never played on my wii anyway...

i wonder if there'll be servers spearated by certain regions in the world. like North american server, European Server, etc.
Probably not, people in space are bound to have differing ancestries, right?

Probably not, people in space are bound to have differing ancestries, right?
what