I wasn't even saying anything remotely like that? I was saying that such a claim seemed unreasonable
for some reason nobody but death lord thought it might be nice to tell me how it worked. so thanks to him I understand. idk how I forgot about that thing though. I used to play minecraft all the time. I guess I never liked using seeds much
still, though. let's say the seed for an entire star system has to be only 8 letters long. that's probably a small estimate? but even for just that much, 400,000,000,000 star systems would take up 3,000GB. which is admittedly possible, especially for a company that can evidently get away with charging $75 for an unfinished game
It doesn't have to be one seed per star system. It could be one seed per 500 star systems, or 5000, or the entire galaxy. The single seed could be used to generate another 50 seeds, which then go and generate another 500, and then those seeds generate more, and then those seeds are used to generate a chunk of the
local map around the player, not the entire galaxy. Of course there is unlimited processing power, but they're limited by RAM, which is usually 8GB. They'd probably only generate the current solar system and any related ones around it.