Compared to vector or 3D art, it takes less effort to make the same level of detail. It still requires effort and skill, but it requires less by sheer nature of there being less to draw.
well no
pixel art is minimalistic in such a way that to get really good at pixel art you have to be good at tricking the player into filling in gaps in the low resolution with color and form in order to imply finer nuances about the world, environment and activity, which actually takes a lot of effort
like it's actually probably about the same amount of effort as just raw drawing the detail but it's a different effect
like mainline traditional art (and stufftier pixel art) are pretty in a way where they could only possibly be one thing and that thing
is pretty, but isn't open to interpretation
pixel art is relatively unique in that a person can look at pixel art and see one thing and another person can see something else but both people see the same fundamental structure and skeleton
it's why you see so forgetin
many interpretations of classic characters, because you don't actually know- but you can
guess- what details are present in their design from their original 8 to 16 bit sprites
also squid pixel art looks like it's going to be around for a long time as it's become a mainstay for indie artists and a staple of the movement as a whole due to it being easy to pick up and it's relative cheapness compared to it's alternatives and as long as you dont make anything that looks like it rips off something popular (like how terraria looks like final fantasy art, but say river city ransom is probably fine) you should do OK
and also don't forgetin try to pass it off as retro
it's not retro, pixel art isn't retro
never mention in the description or title or anything in your game that you're doing pixel art. it's like breaking kayfabe