Author Topic: More realistic jumping  (Read 1247 times)

I've noticed that in-game, the normal Blockhead can jump around 18 or more studs, which is around 17-20 feet. Obviously, nobody in real life can jump 20 feet in front of them with minimum momentum. Is there a way to make a player-type which jumps maybe around 8 or 10 studs forward, to make it feel more realistic?

Angel squad player type had reduced jump height. I agree it did seem more realistic but ill tell you what. It was SO HARD to scale most builds since they were built to support player types with normal jump height.

Angel squad player type had reduced jump height. I agree it did seem more realistic but ill tell you what. It was SO HARD to scale most builds since they were built to support player types with normal jump height.
well maybe his build will be suited for the player type

here is a low jumping player I had laying around
https://dl.dropboxusercontent.com/u/50959273/Blockland%20Private/Old-Addons/Player_Low_Jump.zip

if the player jumps too low for you just go into the file "Player_Low_Jump.cs" and change line 7
jumpForce = 9 * 90;
to something like
jumpForce = 10 * 90;

to adjust it
« Last Edit: January 10, 2015, 10:04:01 PM by Swollow »

I've noticed that in-game, the normal Blockhead can jump around 18 or more studs, which is around 17-20 feet. Obviously, nobody in real life can jump 20 feet in front of them with minimum momentum. Is there a way to make a player-type which jumps maybe around 8 or 10 studs forward, to make it feel more realistic?
I hate it when I would be in combat and my enemy has low health and he jumps around everywhere like a rabbit

jumpForce = 9 * 90;
to something like
jumpForce = 10 * 90;

What's the point of the multiplication............... .... ?

What's the point of the multiplication............... .... ?
I am thinking it is the angle at which you jump.
But don't quote me on that.

I hate it when I would be in combat and my enemy has low health and he jumps around everywhere like a rabbit
Honestly, I love it when the enemy jumps. When you jump, the path you take before you land is relatively set right after you jump, so you are pretty certain where they are going to be at x moment.

What's the point of the multiplication............... .... ?
It's there because Badspot did that on every playertype he's made, or that I've noticed. Swol's just sticking to that default method. Sure, totally possible to put 890, but even I still use the multiplication. Maybe it has to do with it being 90 that has to do with something simplistic for modders?
No clue.

It's the change in velocity times mass.