i can't find said changelist, could you post em
v1.1.4
- play doesn't get stuck in the hole in the new pocket dimension room
- old death messages don't appear in the menu anymore
- SCP-178's effect doesn't remain after death
- exiting the forest now works properly, you won't end up at the same side of the
door that you entered the forest from
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v1.1.3
- vision doesn't turn black when equipping 178 or a gas mask
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v1.1.2
- removed a wall blocking the way to SCP-035's chamber
- fixed some bugs in 035's animation
- fixed a bug that caused doorways leading into nothing to be generated in the
Entrance zone
- the longer view distance when wearing night vision goggles no longer stays
after dropping the goggles or equipping SCP-178 or a gas mask while wearing the NVG
- fixed a bug in 1074's room that prevented the event from ending properly
- failing to load a sound effect adds an error message in the debug console
instead of crashing the game immediately
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v1.1.1
- fixed a bug in security cameras which caused a ton of MAVs
- failing to load a sound now only displays an error message in the console
instead of crashing the game
- the guard at the balcony in the intro now shoots you if you don't go into the
containment chamber
- removed a wall blocking the way to SCP-035's containment chamber and fixed
some bugs in 035's animation
- fixed a bug that caused the longer view distance to stay after dropping
the night vision goggles or equipping a gas mask or SCP-178 while wearing the NVG
- fixed a bug in the SCP-1074 room that prevented the event from ending properly
- fixed some texture bugs in SCP-106's containment chamber and room2sroom
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v1.1
- Some additions from the Box of Horrors mod
(
http://undertowgames.com/forum/viewtopic.php?f=11&t=3404):
- SCP-178, SCP-1074, SCP-1123
- New rooms
- Night Vision Goggles
- Clipboard for storing documents
- Achievement menu
- New difficulty system:
- Safe: basically the same as the old Euclid-mode
- Euclid: you can only save at computer- and security monitors
- Keter: permadeath and more aggressive SCPs (higher spawnrates and some
of them chase the player more actively instead of wandering around randomly)
- Custom: self explanatory
- A new room in the pocket dimension (replaces the room with the floating clouds of smoke)
- Some changes to the maintenance tunnel
- The SCPs that can "teleport" from waypoint to another (such as 173) can no longer
teleport to waypoints next to the player, so 173 shouldn't pop up from nowhere anymore
- Stairs are easier to climb up now
- Some optimization to the way NPCs are animated; FPS doesn't drop as drastically when
the MTF spawn anymore (although it still does drop quite a bit due to the jumble of
spaghetti that is supposed to be their AI)
- Minor bugfixes in the MTF AI
- Room-specific ambient sounds are re-enabled
- More optimization to the room models:
- the "shared prop model" system added in 1.0.6 is now implemented in all rooms
- now only room models that are used in the generated map are loaded
- Fixed a bug in SCP-970 which made it possible to duplicate items
- Removed the "drawportal" from the door leading to SCP-860 to get rid of the
crashes caused by it on some computers
- SCP-939's attack animation doesn't "glitch" anymore when running away from it
- Gamma slider works the way it should now (not just increasing brightness)