Author Topic: SCP CB v.1.1.4 is out  (Read 1297 times)

SCP Containment Breach v.1.1.4 was recently released a few days ago, lets discuss.

wasn't there a topic for containment breach?

wasn't there a topic for containment breach?
Yes, thats because i made it.

well i mean it's only bug fixes, dammit, you got my hopes up

well i mean it's only bug fixes, dammit, you got my hopes up
Actually, there are new SCPs.
Read the changelist.

i can't find said changelist, could you post em

i can't find said changelist, could you post em
v1.1.4
- play doesn't get stuck in the hole in the new pocket dimension room
- old death messages don't appear in the menu anymore
- SCP-178's effect doesn't remain after death
- exiting the forest now works properly, you won't end up at the same side of the
door that you entered the forest from

----------------------------------------------------------------------------------


v1.1.3
- vision doesn't turn black when equipping 178 or a gas mask

----------------------------------------------------------------------------------

v1.1.2
- removed a wall blocking the way to SCP-035's chamber
- fixed some bugs in 035's animation
- fixed a bug that caused doorways leading into nothing to be generated in the
Entrance zone
- the longer view distance when wearing night vision goggles no longer stays
after dropping the goggles or equipping SCP-178 or a gas mask while wearing the NVG
- fixed a bug in 1074's room that prevented the event from ending properly
- failing to load a sound effect adds an error message in the debug console
instead of crashing the game immediately

----------------------------------------------------------------------------------

v1.1.1
- fixed a bug in security cameras which caused a ton of MAVs
- failing to load a sound now only displays an error message in the console
instead of crashing the game
- the guard at the balcony in the intro now shoots you if you don't go into the
containment chamber
- removed a wall blocking the way to SCP-035's containment chamber and fixed
some bugs in 035's animation
- fixed a bug that caused the longer view distance to stay after dropping
the night vision goggles or equipping a gas mask or SCP-178 while wearing the NVG
- fixed a bug in the SCP-1074 room that prevented the event from ending properly
- fixed some texture bugs in SCP-106's containment chamber and room2sroom

----------------------------------------------------------------------------------

v1.1
- Some additions from the Box of Horrors mod
(http://undertowgames.com/forum/viewtopic.php?f=11&t=3404):
   - SCP-178, SCP-1074, SCP-1123
   - New rooms
   - Night Vision Goggles
   - Clipboard for storing documents
   - Achievement menu
- New difficulty system:
   - Safe: basically the same as the old Euclid-mode
   - Euclid: you can only save at computer- and security monitors
   - Keter: permadeath and more aggressive SCPs (higher spawnrates and some
   of them chase the player more actively instead of wandering around randomly)
   - Custom: self explanatory
- A new room in the pocket dimension (replaces the room with the floating clouds of smoke)
- Some changes to the maintenance tunnel
- The SCPs that can "teleport" from waypoint to another (such as 173) can no longer
teleport to waypoints next to the player, so 173 shouldn't pop up from nowhere anymore

- Stairs are easier to climb up now
- Some optimization to the way NPCs are animated; FPS doesn't drop as drastically when
the MTF spawn anymore (although it still does drop quite a bit due to the jumble of
spaghetti that is supposed to be their AI)
- Minor bugfixes in the MTF AI
- Room-specific ambient sounds are re-enabled
- More optimization to the room models:
   - the "shared prop model" system added in 1.0.6 is now implemented in all rooms
   - now only room models that are used in the generated map are loaded
- Fixed a bug in SCP-970 which made it possible to duplicate items
- Removed the "drawportal" from the door leading to SCP-860 to get rid of the
crashes caused by it on some computers
- SCP-939's attack animation doesn't "glitch" anymore when running away from it
- Gamma slider works the way it should now (not just increasing brightness)

oh the entirety of it

scp cb needs to start putting in more active SCP's instead of knick knacks. i want em to finally make 354 into an area cus god damn that one is cool.

oh the entirety of it

scp cb needs to start putting in more active SCP's instead of knick knacks. i want em to finally make 354 into an area cus god damn that one is cool.
I would like something like another version update like v.1.0 that implanted a bunch of new stuff we don't know about instead of just putting in Box of horrors bullstuff.