Author Topic: A Puppet weapon?  (Read 2670 times)

I was thinking about this when I was practicing ventriloquism. Someone should make a puppet so when you fire it, it shoots fire  :cookieMonster:








Meh. Boring; IMO.


kirby go to hell
Don't bump you moron.
Quote from: mercenary
MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON MORON

So anyone like my idea? D:

Do want to make Potter Puppet Pals that breath fire.


         What's the idea? If it's like guided missile except you can fully control it, it doesn't automatically go forward, and  you could make it use any weps you have in your inventory. Then I fully approve of the idea.
         
          Or even better, it could work like the transformers glitch from the Spaceinstien mod for gta san andreas. Because the car spawner worked the same as the ped spawner which allowed you to turn into that ped by right clicking, right clicking while in car select mode made you turn into that car. And it worked like the remote control toy vehicles, which allowed you self destruct with the exit/enter vehicle key, you could press enter and the vehicle would explode and you would appear in the middle of the explosion (it doesn't hurt you either).

          Basically your player data block would be deleted and a controllable bot that has your inventory and appearance. When the bot is destroyed or, you ctrl k while using it you are spawned at the place where the bot was destroyed, as soon as it is removed, (when it poofs) with all your items.
« Last Edit: January 14, 2008, 09:59:39 PM by tommybricksetti »