Author Topic: Music Zone Bricks  (Read 1525 times)

i've always wanted zone-esque bricks that make it so a certain track of music can only be heard from one area
example:

is this possible

This would actually be useful. It would be even better if you had one music continually playing across multiple zones, and not reset while you pass through each of the same zone.

If someone could make this, this would definetly put ambience into builds rather than mucking the said build up with invisible music bricks.

Hmm how about instead it was a zone brick event, like: self > setZoneMusic > "music"
That way you could use it on custom sized zones.

Alternatively, it could just be a player output event like: player > setMusic > "music"
Then you can turn it off with setmusic "none"

Idk which would better

Hmm how about instead it was a zone brick event, like: self > setZoneMusic > "music"
That way you could use it on custom sized zones.

Alternatively, it could just be a player output event like: player > setMusic > "music"
Then you can turn it off with setmusic "none"

Idk which would better
I like both

Unless you use a sphere (like the normal music bricks), this is not possible without requiring everyone to use a client sided add-on. (fortunately, one exists, one sec while i fix the linking of it)

Having things happen in irregularly shaped areas is a whole nother story altogether.


Edit: Link: https://www.dropbox.com/s/k7ili6iyepno3th/System_2DMusic.zip?dl=0
Clients connecting to your server without the add-on will be sent to this link as well, instead of RTB.
« Last Edit: February 07, 2016, 03:09:35 PM by Shift Kitty »

Kitty, this is possible. client.playSound(); in the same way Treasure Chests work.

Kitty, this is possible. client.playSound(); in the same way Treasure Chests work.
The problem with that is the "Music ends here" part.
You cannot stop a sound played from GameConnection::playSound

Edit: Link: https://www.dropbox.com/s/k7ili6iyepno3th/System_2DMusic.zip?dl=0
Clients connecting to your server without the add-on will be sent to this link as well, instead of RTB.
this works fine for what I need it for, thanks!

Well if I recall correctly, server music bricks are already zone bricks in a sense. What you would need are long range music bricks for big builds, then place the wide range music bricks in the sky somewhere, preferably in the middle

http://forum.blockland.us/index.php?topic=229427.0

or

http://orbs.daprogs.com/rtb/forum.returntoblockland.com/dlm/viewFilee866.html?id=3246

Music bricks are spheres, and also 3d sound. This causes the music to be quieter/louder on the left/right side as you're turning and moving around. They are also spheres so positioning them would be a huge pain in the ass. Putting them in the sky somewhere would prevent you from building anything above where you intended that music to be.


All in all, we really just need a way to stop GameConnection sounds on the server side.

All in all, we really just need a way to stop GameConnection sounds on the server side.

That'd require 5 minutes of work to add, so it won't happen.