Ammo systems are fantastic, I don't know what he's talking about. If what he says is true, then Bungie, Valve, Infinity Ward, Westwood, Pandemic, GSC, Bioware, id Software, Red Storm Entertainment, Rareware, EALA, Core Design, Lucasarts, Bethesda, Digital Illusions CE, etc. must be running some underhand deals on the side to supplement their lousy income and manage their bloated advertising campaigns.
And that brings up the question of "Where did the my-graphics-card-is-bigger-than-yours-it-has-a-fan-with-a-12-inch-diameter-and-I-can-toast-bread-on-it boom come from?" because it sure didn't come from the cutting edge graphics and demanding physics calculations of strategy and puzzle games.
Ammo systems aren't bad, the one that was released Blockland just had some major flaws that could be corrected.
You don't have to use it, and you don't have to play on servers that are running it. You don't really have any reason to oppose the development of an ammo system, since it would probably be an add-on anyway. I don't think the point of this topic was to tell Badspot to put ammo in the game because it would be cool, I think the point was to throw the idea out there for others to develop on.
And I can't possibly understand why people are trying to work out how to make an ammo system work... We've had ammo in games since at least the 90's, and people have been loading bullets in guns and killing people hundreds of years before that. We had arrows, bolts, and slings with stones before guns too. I think it's safe to say that, with the exception of the boomerang, people have been using ranged weapons with limited ammunition to kill things ever since they decided there were things in the world worth killing. It's pretty simple, you pick up bullets from crates and you shoot them. Clip sizes and extras like that just add flair to the game.