Author Topic: Blockland 2 being developed by Anthonyrules144  (Read 17923 times)

this is crazy. you can't drive those, can you

There's no point making a blockland 2 if we don't add all the stuff people have been asking for for years!


why does he have to be so patronizing though
Because, I'm coming to realise that Zeblote is somebody who doesn't understand anything about game design, and it's scaring me how hard he's trying to justify awful concepts. Zeblote a scripter/programmer. He's very good at implementation details, but it's clear that he has no idea about what people want out of a game or who will play "Blockland 2".

The truth of the matter is that nobody makes video game modding systems with the intention of them only being accessible to the most hardcode and knowledgeable. Especially for games designed for kids, it's absolutely critical that our SDKs and systems can be approached by any one. The secret truth is that every designer who wants a mod system has a desire for some kid who has NEVER done anything in games before to make something cool and feel good, and then from there go and learn how to be a professional

I've lost all respect I had for Zeblote, since it appears that he doesn't understand what his mod system would be for (they don't have clear goals set out for this project), nor does he care who will be able to use it. Personally, I think of every post in a "Mod Request' forum as a failure to entice players into trying to make their own content.

Because, I'm coming to realise that Zeblote is somebody who doesn't understand anything about game design, and it's scaring me how hard he's trying to justify awful concepts. Zeblote a scripter/programmer. He's very good at implementation details, but it's clear that he has no idea about what people want out of a game or who will play "Blockland 2".

The truth of the matter is that nobody makes video game modding systems with the intention of them only being accessible to the most hardcode and knowledgeable. Especially for games designed for kids, it's absolutely critical that our SDKs and systems can be approached by any one. The secret truth is that every designer who wants a mod system has a desire for some kid who has NEVER done anything in games before to make something cool and feel good, and then from there go and learn how to be a professional

I've lost all respect I had for Zeblote, since it appears that he doesn't understand what his mod system would be for (they don't have clear goals set out for this project), nor does he care who will be able to use it.
why is this important

why is this important
As in, why is making the game for kids important?

It's absolutely critical in game design that you know exactly who the game is for, and you design towards that target market. It helps you remain focused, makes the job of finding appropriate playtesters easier and also makes the job of marketing your game a much easier task to deal with.

If these guys think their target audience are BLFers, that's such a small niche, and they've pissed most of that audience off. The true audience for a game like this is small kids, particularly those who enjoy LEGO or other creative applications. Kids aren't going to be masters of code, but they will have big ideas on things they'd like to achieve.

As in, why is making the game for kids important?

It's absolutely critical in game design that you know exactly who the game is for, and you design towards that target market. It helps you remain focused, makes the job of finding appropriate playtesters easier and also makes the job of marketing your game a much easier task to deal with.

If these guys think their target audience are BLFers, that's such a small niche, and they've pissed most of that audience off. The true audience for a game like this is small kids, particularly those who enjoy LEGO or other creative applications. Kids aren't going to be masters of code, but they will have big ideas on things they'd like to achieve.
no, I mean, why is it important what Zeblote thinks when he's not even part of the development team? (according to the list of developers in OP.) I understand the idea that you're passing, but I can't understand the particular reason of why you seem to be getting so worked up over his opinion when he bears minimal influence on the development path of the game.