Author Topic: Stop allowing negative score  (Read 2644 times)

Him throwing one event on a brick is easier than him throwing several events on a brick. There are no other factors involved in measuring complexity than what the OP has to do to use it.
I disagree on less events used, he asked for the VCE format of 1 output and 2 input events
the mod would just reduce the clutter of all the other VCE features

And the code for the event is simple enough that I was able to type it on a phone
to be fair, it was only about 10% of the complexity (linking it to the true/false events would take a bit more effort)

https://cdn.discordapp.com/attachments/238914176066650114/387117028927864832/Event_mngScore.zip

Not exactly as you requested it. Untested. Doesn't have the event range but I honestly couldn't see a use for that anyway.
The events are
onScorePositive and onScoreNegative.
Difference being that the output event targets the brick instead of the client. This is so the events can actually trigger on the brick. And it's called incScorePositive

I'll also not be making an add-ons thread for it, as it's not really worth releasing at all.

Danke
Sorry so late, locking