Him throwing one event on a brick is easier than him throwing several events on a brick. There are no other factors involved in measuring complexity than what the OP has to do to use it.
I disagree on less events used, he asked for the VCE format of 1 output and 2 input events
the mod would just reduce the clutter of all the other VCE features
And the code for the event is simple enough that I was able to type it on a phone
to be fair, it was only about 10% of the complexity (linking it to the true/false events would take a bit more effort)