this is modification discussion tier discourse, but it's overall a request.
i and a few others have been trying to tame
this long-forgotten piece of stuff for over a year straight, with no avail. it's old, clunky, and returns errors frequently. hopefully this mod isn't the extent of how far pathcamera can go.
running paths usually takes a long while to load for the first time unless the math is short (slayer's spectator camera), which is understandable for what engine we're on. a nice trick i've found is that after that first pathcamera run though, it runs instantly as long as you're running the path that has already been loaded. i'm relatively sure only the latest path is instantly loaded, meaning you can't have multiple paths "saved" at one time, at least not with this mod.
what i would like is this trick to
simulate,
generate, or
preload the first runthrough of the path while the control object is still on the player. this way, the camera will run synchronously with other events/occasions on the server when it is used the second time.
the "current" pathcam has a scheduled 3 second delay for loading the path, but that still sets the control object to the pathcam object instantly. if you try to work around this and use setcontrolobject at the same time as setstate (or just try to cheat it in general), the camera will still load in and snap to the pathcamera object after a few seconds, but the pathcamera has already been moving to the node for a varied amount of time.
i've been on-and-off trying to get this to work for well over a year now. the paths will not fully load for me unless the client control object is on the pathcam object. even if you set it onto the object and back on yourself, the object doesn't do a run-through by itself.
if anyone can get this "preloading" concept working, it would be a lifesaver for campaigns and gamemodes in general. this could potentially mean multiple pathcam objects in tandem with each other for some really cool camera effects. even the ts reference says it's used for cutscenes and in-game movies, which shouldn't have these limits.