EA's new anti-piracy...thing.

Author Topic: EA's new anti-piracy...thing.  (Read 9100 times)

If you think about it, Blockland's use of a central ID system has curbed piracy for itself. No one can play online nor really play offline to the full extent without a purchased key. The system could/should be used in other games if they really want to halt piracy.
Blockland can be cracked to play online with others.

I doubt that. But if so, has BS been noted?
It's a crappy crack that only lets you play 1.03, so you can't play on public servers, although you can play with friends who also have the cracked version. No, I do not believe Badspot has been noted, but if he would like to be, I would be more than happy to go track it down, and give it to him.

Ok, so there really isn't a crack. I'm referring to online play which is basically what the game is all about.

The reason you couldn't play on public servers was because of the different versions. If someone could crack 1.03, then I bet they could crack v8 as well. If v8 were cracked, then public play would be a possibility.

Badspot

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A legit server only allows authenticated users to join the game.  A cracked version of v8 would only allow you to play on other cracked servers. 


A legit server only allows authenticated users to join the game.  A cracked version of v8 would only allow you to play on other cracked servers. 

Indeed.  If you watch your command it periodically authenticates the users.

Now that EA has done this, even more people are going to start pirating their wares. Not just because of the security or authentication, but because people won't want to give that company a goddamn cent. I still have not forgiven them for turning Westwood into a watered-down cash cow.

We can at least keep that warm, fuzzy feeling in knowing that EA is going to flip their loving lid when they find the entire Spore universe full of nothing but walking schlongs.

And another thing, why did they make us pay for the FULL VERSION of the creature creator DEMO?!

ill buy the game, but after a while i might crack it, if it gets too annoying

im not going to admit to any kind of pirating. its illegal and against the rules here to :P

but i find it harder to WANT to dish out money and run to a game store for single player games. (multi are different, they pretty much have to be legit and are more entertaining to me anyway so its not an issue)
spore looks to be different though, of a quality worth paying for a 50-60 dollar game.


most single player games these days i enjoy once, then have no replay value with me, that's why i cant make myself buy them lol. multiplayer games rock and are harder to get sick of "game experience may change during online play"
« Last Edit: June 28, 2008, 12:51:36 PM by Bisjac »

My opinion differs from that of Bisjac (tis a sad day)

I find singleplayer campaigns to be more interesting and fulfilling. For me, every online multiplayer game I have played has simply turned into a competition of who has the quickest index finger, or who has memorized the maps better. I guess I am not that competitive, so thats why I appreciate the single player experience more.

It's kind of a shame for me that many developers are neglecting their singleplayer experience more these day's and focusing on balancing the multiplayer instead.

massive multiplayer (depends how you define massive) is kinda the next step.
give games color, 16bit 32bit and on and on,  2 player, 4 player, 8 player, 1v1 ip games, network games, then the internet now supports 32/64/100s/1000s of people at once.

they follow the money. and to compete with developers.
if single player games are becoming less popular, at least with PC, then developers will follow that money