Some weapons in V8 had a "ammunition counter" so the said weapon could only be used a number of times.
Here is my event idea for a "GetAmmuniton" event.
It would be used on bricks so that when activated/touched by a player, he would receive some surplus for a weapon of choice. (Except for melee-type)
0. OnPlayerTouch > Self > disappear
1. OnPlayerTouch > Self > GetAmmunitionFor > Rocket L. [2 ]
The Host/Admin could set ammunition for certain weapons by typing in a GUI command "/Ammo" (No
quotations)
In the GUI, 0 Ammo for a weapon would be default or unlimited surplus.