Author Topic: A key weapon/item.  (Read 1596 times)

I had an idea,a key that you could hold,and had it's own events,like(on a JVS door) onkeyhit self opendoor(then all the other events that make it work),I can't help model(spelling?),my milkshape expired.



you can create a key with vers
example:
on activate> self > ifvaribel > key equals 1
onvartrue > self > opendoor
[3000] onvartrue > self > closedoor
onvarfalsh > client > centerprint "You need a Key to do that"

and for the place you get the key from:

onactivate > client > setvar key 1
onactivate > client > centerprint "You founs the key to the door!"

-Snip-
I know that,but holding the key as a weapon/item would be cooler/better/both.
EX:
P1:I have a shotgun,gun,master rifle,propane tank,and a medkit,also at full health
P2:I have the same things and the same health!
P1:Drop something and get the key!
P2:But all my stuff would be usefull!
P1:Mine too,but damn it we need that key!
See,if in a (zombie or not)DM to get into another room,you would pick what you want to drop,so you can pick it up(it=key).
With event keys EX
P1:I have a shotgun,gun,master rifle,propane tank,and a medkit,also at full health
P2:I have the same things and the same health!
P1:Ok,we don't need to drop a thing,its an event key.
P2:Cool,I get to keep my stuff!
P1:*clicks key 2 times,and the key disapears,but the door is locked still!*
P2:P1 you forgeted us up!
P1:Well we wouldn't have this problem if it was an item!
P2:Your right.

See,you have to get rid of something to get the key if an item,it works better that way,in a RPG,or in a DM zombie or not.Plus event keys can forget up.

few answers:
1. if you really need it in item form than take sometihng that cant kill you (oush broom, fill can, duplicator, etc.) and use space guy's onitem pick up to do

onitempickup > setvari > key 1
onitempickup > client > centerprint > You found a Key!

BUGS: player can drop the item and get his old item back
SOULOTION: hopeing the player dont know that

2. if the event key wont work it only means the guy made it cant script high quelity events

3. Trust me, this is the best soulotion youll ever get here (accept for the event key, see last post made by me), dont thnk someone will bother make that, its not a bad idiw yet better idies were offered and no one made them

This is exactly the sort of thing I want this for.

onPelletUse -> <NAMED BRICK: door1> -> doorOpen [Unrestricted]

They had one of these keys in the original RTB.

This is exactly the sort of thing I want this for.

onPelletUse -> <NAMED BRICK: door1> -> doorOpen [Unrestricted]
Good idea,and maybe a diff. model if its made.

2nd page,again?Oh well bump.

Good Idea, but you can use WE's.



I luv the idea, i was thinkin of it myself =D :cookie:

I just use the key prints and events :P but thats just me...