Author Topic: Variable/Conditional events: Game variables  (Read 1030 times)

All right, don't read this unless you have destiny's Variable Events. I think that there should be another variable type (client, player, brick) that is server. It would save a variable to a server so that if someone cut down 20 logs, if the server stayed up and they left and came back, they would still have 20 logs. Kind of like CityRP money saving, exept with any variables. Would <3 this for RPGs :D


So the event's target is Server... Well, releasing such a thing would most likely require dedi Conclusion drawn from CityRP. and it'd have to save on the host's computer. Someone could abuse this and make some nasty event that completely clogs up the host's computer with a stuff load of variables.

So the event's target is Server... Well, releasing such a thing would most likely require dedi Conclusion drawn from CityRP. and it'd have to save on the host's computer. Someone could abuse this and make some nasty event that completely clogs up the host's computer with a stuff load of variables.

What?

I will possibly work on this for v5. v4 will include a couple more conditionals from me and truce. (Yeah, he's making some for it.)

I will possibly work on this for v5. v4 will include a couple more conditionals from me and truce. (Yeah, he's making some for it.)

Truce? WHAT HAPPENED TO HIM!?!?!?! D: I WANT ANSWERS, stuff his feelings. Lol.

I was planning on adding BLID as a target, this way it saves.

I was planning on adding BLID as a target, this way it saves.

Sounds like a plan, will discuss with you on MSN tomorrow.