Author Topic: IfPlayerSpeedEquals Events  (Read 1904 times)

Yes, I know that of course...but you'd want to average the speed so people using the event don't get confused (and I don't think most of the BL community really knows what a vector is anyway).
Solution: use vectorLen(3p vector);
Ex: vectorLen("1 2 0"); would return 2.23607.

FallSpeed = Velocity[3]?

No? Third box?

Falling is negative anyway.
You can not go a negative speed. That is like say- There is no example because it is impossible.

Velocity is speed with direction.

*Negative/Positive numbers describe the direction.
*Thank you 8th grade science

You can not go a negative speed. That is like say- There is no example because it is impossible.
^^ is speaking the truth.

^^ is speaking the truth.
What? You're an idiot.

In order to go down X velocity, I would make

onActivate -> Player -> SetVelocity ->
  • [0][-X]