Yes, I know that of course...but you'd want to average the speed so people using the event don't get confused (and I don't think most of the BL community really knows what a vector is anyway).
Solution: use vectorLen(3p vector);Ex: vectorLen("1 2 0"); would return 2.23607.
FallSpeed = Velocity[3]?No? Third box?Falling is negative anyway.
You can not go a negative speed. That is like say- There is no example because it is impossible.
^^ is speaking the truth.