Author Topic: "Player" support for relay events  (Read 1317 times)

As far as I know, It's not possible to have

OnActivate>Self>FireRelay
OnRelay>Self>FireRelay
OnRelay>Player>AddHealth>5

or

OnActivate>Self>FireRelay
OnRelay>Self>FireRelay
OnRelay>Player>VCE_ifValue Thirst = 0
OnVariableTrue>Player>Kill
OnVariableFalse>Player>VCE_ModVariable> Thirst >Subtract> 1

If this is possible, I'd appreciate help. If not, This would be great to have. Please consider this.

If you have it like this:
OnActivate > Self > FireRelay
OnRelay > Self > ifAdmin
VariableTrue > player > AddHealth > 5
onRelay > Self > FireRelay
It will work. Go find the If events, they work with BL_IDs and stuff too.

If you have it like this:
OnActivate > Self > FireRelay
OnRelay > Self > ifAdmin
VariableTrue > player > AddHealth > 5
onRelay > Self > FireRelay
It will work. Go find the If events, they work with BL_IDs and stuff too.
use v5 variables, not v4, much better :D
also, you could use printcounts to effect multiple people and the client

Yea, I'm going to go make this so you can cheat with it on fort wars.

Yea, I'm going to go make this so you can cheat with it on fort wars.
sounds abusive if "Kill" or "Instant Respawn" and such is included.

Hey, thanks for the help guys!

use v5 variables, not v4, much better :D
also, you could use printcounts to effect multiple people and the client

Someone still needs to teach me v5. :/ PM me about it pl0x

Yea, I'm going to go make this so you can cheat with it on fort wars.

Reason why this is bad idea.

Badspot

  • Administrator
This was in the game at one point but was removed because infinite kill loops and such were possible.

Couldn't you just take out the.... Nevermind