- Teach me how to display the variables all the time like you did with some RPG thingy
Theres a easier way. But the client would have to download it and set it up, which could be annoying. Send me the latest version and ill get something working. And to save me time, what are the Vars you want displayed called?
- Make a few more buildings of your choice, possibly a demonic altar or something so the good/bad thing can finally be implemented
For the Good/Bad thing, using Relays to the floor around the town, roads, buildings etc. could get some changing color thing. May have slight lag though. If theres already Relays being sent there, use FireRelayNum, or Sub events.
- Some way of enemies appear at random times and start pillaging your city. I don't mean on a set year or date, I mean like any time, any year the enemy could appear...maybe variables?
Using the VCE's Random could make this. Shouldn't be too hard. Again send me the latest version, ill see what i can do.
Warning - while you were typing a new reply has been posted. You may wish to review your post. Client --> ChatMessage/CenterPrint/BottomPrint --> [<var:__:__>]
i.e. <var:pl:health> is the player's health.
Player variables disappear when players die and client variables stick with the player.
That only displays the variable then, if it gets updated it wont change. And with Center/Bottom print it will disapear eventualy. He means a way to have it always being displayed, not just for a few seconds.
NinjaEdit: Dam! I wanted new page again XD