Author Topic: zombie mod with waves.  (Read 1790 times)

like setting a bunch of spawns then killing them all and they dont spawn till wave2

like setting a bunch of spawns then killing them all and they dont spawn till wave2
I'm pretty sure there is an "Onzombiekilled" event, if there is just event it, and then have a brick to go on to the next wave, which resets all the spawns.

Can be done w/ variable and bot events events:

OnBotKilled>NamedBrick>Wave2Spawns>VCE_ModVariable> [Kills] [Add] [1]
OnBotKilled>NamedBrick>Wave2Spawns>VCE_IfVariable> [Kills] [=] [# Of kills till wave 2]
VariableTrue>NamedBrick>Wave2Spawns>SetVeichle>Zombie

Can be done w/ variable and bot events events:

OnBotKilled>NamedBrick>Wave2Spawns>VCE_ModVariable> [Kills] [Add] [1]
OnBotKilled>NamedBrick>Wave2Spawns>VCE_IfVariable> [Kills] [=] [# Of kills till wave 2]
VariableTrue>NamedBrick>Wave2Spawns>SetVeichle>Zombie
k, thx.

nice avatar btw.



mine is the best avatar




-snip-

I found the full one a long time ago, but when i got a new computer i lost the bookmark.

I found the full one a long time ago, but when i got a new computer i lost the bookmark.
i know where to find the full one but im not posting that :0

i know where to find the full one but im not posting that :0

PM yes  :cookieMonster: