Author Topic: LBP 2 seems confusing.  (Read 568 times)



I hope its not as hard as it looks

It's funny because this one is suppose to be easier to build with and make things.

That red button looks tasty




Little big planet wiremod?
It makes sense.
And/if/random/negate/subtract/add/multiply chips that could process a value to output something for rockets, wheels.etc
« Last Edit: August 20, 2010, 02:50:56 PM by Aphtonites »

I wonder what that does?
That’s an 8 bit parallel access store, typically used for mainting values locally in registers in CPUs. The key is that you set the values you want, jump on the button, and they get ‘saved’.  Awesome!

From there you can build integer units – crucially, all using a controlled store. Unlike the calculator level in LBP1, this allows you to create sequential instructions that operate on cycles – effectively a CPU, combined with indexable controlled store – aka ram. Plonk on top of that a grid of square lights…. aka pixels.

LBP2 Will make it easier to make things you could make in LBP1. But It also adds a whole new degree of available complexity for the more advanced users.
There will be some amazing things come out of this game, I guarantee.