Author Topic: Minigame-Kills required  (Read 1069 times)

Make the events this on the floor of which the players are fighting on.

Code: [Select]
OnMiniGameKill>Player>ModVariable>[Kills]Add[1]
And then for say if you wanted a door to open only if they had enough kills.

Code: [Select]
OnActivate>Self>IfVariable>[Kills]=[Howevermanykillshere]
OnVariableTrue>Self>ContentStart

I think. Would this work guys?

I know that this is already made, but I'm not sure how it is accomplished. I assume that you would have to use VCE, because you can do loving anything with VCE. Unfortunately, I have no idea how to use it.
This

Use the variable replacer and minigame events

OnMinigameKill

Then have it add to a client based variable.


This

Use the variable replacer and minigame events

OnMinigameKill

Then have it add to a client based variable.
So basically what I just said?

Ehh..
I need it so you click a brick, but you need a certain amount of kills to use it, and if you have the amount of kills, and explosion goes off.