OnMiniGameKill>Player>ModVariable>[Kills]Add[1]
OnActivate>Self>IfVariable>[Kills]=[Howevermanykillshere]OnVariableTrue>Self>ContentStart
I know that this is already made, but I'm not sure how it is accomplished. I assume that you would have to use VCE, because you can do loving anything with VCE. Unfortunately, I have no idea how to use it.
ThisUse the variable replacer and minigame eventsOnMinigameKillThen have it add to a client based variable.