Author Topic: Minigame-Kills required  (Read 1070 times)

Basically an event for a minigame so you need a certain amount of kills in the minigame for that action to happen.
Please make this, I need this for a TDM I'm making :c

Basically an event for a minigame so you need a certain amount of kills in the minigame for that action to happen.
Please make this, I need this for a TDM I'm making :c
So killstreaks or like first team to reach 100 kills wins?

So killstreaks or like first team to reach 100 kills wins?
More like killstreaks.
I want it so, if you get 25 kills, a mininuke will launch and blow everything up, like MW2.

I know that this is already made, but I'm not sure how it is accomplished. I assume that you would have to use VCE, because you can do loving anything with VCE. Unfortunately, I have no idea how to use it.

More like killstreaks.
I want it so, if you get 25 kills, a mininuke will launch and blow everything up, like MW2.

That's what I want :D /support

(But no nuke. It's laggy, try a bunch of airstrikes that way you can cover more ground.

That's what I want :D /support

(But no nuke. It's laggy, try a bunch of airstrikes that way you can cover more ground.
Ide suggest a Radar killstreak and a nuke :3 no more than that.

More like killstreaks.
I want it so, if you get 25 kills, a mininuke will launch and blow everything up, like MW2.
I've been wanting this for that exact reason... Hehe...

Just use VCE. It's pretty easy once you get the hang of it.

lol, I have no idea how to use VCE.
I remember going to someone's server, like heed's, or something, he has the tac nuke mod.
i want it :C

I'm gonna try to make this with vce. :o



I assume you want it to happen anywhere in the server, so it will require a relay-like-thingy. Place these events on the spawn.

Line Delay Input       Target         Output                    Output Parameters
Code: [Select]
0 0     OnPlayerTouch  > Self     > VCE_StateFunction      > "<var:client:BL_ID>" "2 3"
1 0     OnPlayerTouch  > Self     > VCE_CallFunction       > "<var:client:BL_ID>" " "
2 500   OnVCEFunction  > Self     > VCE_CallFunction       > "<var:client:BL_ID>" " "
3 0     OnVCEFunction  > Self     > VCE_IfValue            > "<var:client:score>" ">=" "25" "4 6"
4 0     OnVariableTrue > [Nuke]   > FireRelay [Or whatever]
5 0     OnVariableTrue > Client   > IncScore               > "-25"
6 0     OnVariableTrue > Minigame > ChatMsgAll             > "<color:ffffff>%1 has called in a nuke! [Or whatever]"

Damn, getting everything inline is hard..

I assume you want it to happen anywhere in the server, so it will require a relay-like-thingy. Place these events on the spawn.

Line Delay Input       Target         Output                    Output Parameters
Code: [Select]
0 0     OnPlayerTouch  > Self     > VCE_StateFunction      > "<var:client:BL_ID>" "2 3"
1 0     OnPlayerTouch  > Self     > VCE_CallFunction       > "<var:client:BL_ID>" " "
2 500   OnVCEFunction  > Self     > VCE_CallFunction       > "<var:client:BL_ID>" " "
3 0     OnVCEFunction  > Self     > VCE_IfValue            > "<var:client:score>" ">=" "25" "4 6"
4 0     OnVariableTrue > [Nuke]   > FireRelay [Or whatever]
5 0     OnVariableTrue > Client   > IncScore               > "-25"
6 0     OnVariableTrue > Minigame > ChatMsgAll             > "<color:ffffff>%1 has called in a nuke! [Or whatever]"

Damn, getting everything inline is hard..
Would this also work with a teleport , or would the events be unable to know your player target?
I need it for if someone reaches 11 killstreak they can teleport to my AC-130 :3