Basically an event for a minigame so you need a certain amount of kills in the minigame for that action to happen.Please make this, I need this for a TDM I'm making :c
So killstreaks or like first team to reach 100 kills wins?
More like killstreaks.I want it so, if you get 25 kills, a mininuke will launch and blow everything up, like MW2.
That's what I want :D /support(But no nuke. It's laggy, try a bunch of airstrikes that way you can cover more ground.
0 0 OnPlayerTouch > Self > VCE_StateFunction > "<var:client:BL_ID>" "2 3"1 0 OnPlayerTouch > Self > VCE_CallFunction > "<var:client:BL_ID>" " "2 500 OnVCEFunction > Self > VCE_CallFunction > "<var:client:BL_ID>" " "3 0 OnVCEFunction > Self > VCE_IfValue > "<var:client:score>" ">=" "25" "4 6"4 0 OnVariableTrue > [Nuke] > FireRelay [Or whatever]5 0 OnVariableTrue > Client > IncScore > "-25"6 0 OnVariableTrue > Minigame > ChatMsgAll > "<color:ffffff>%1 has called in a nuke! [Or whatever]"
I assume you want it to happen anywhere in the server, so it will require a relay-like-thingy. Place these events on the spawn.Line Delay Input Target Output Output ParametersCode: [Select]0 0 OnPlayerTouch > Self > VCE_StateFunction > "<var:client:BL_ID>" "2 3"1 0 OnPlayerTouch > Self > VCE_CallFunction > "<var:client:BL_ID>" " "2 500 OnVCEFunction > Self > VCE_CallFunction > "<var:client:BL_ID>" " "3 0 OnVCEFunction > Self > VCE_IfValue > "<var:client:score>" ">=" "25" "4 6"4 0 OnVariableTrue > [Nuke] > FireRelay [Or whatever]5 0 OnVariableTrue > Client > IncScore > "-25"6 0 OnVariableTrue > Minigame > ChatMsgAll > "<color:ffffff>%1 has called in a nuke! [Or whatever]"Damn, getting everything inline is hard..