Author Topic: What exactly determines 8-Bit?  (Read 1486 times)

Ok so maybe I'm asking the wrong question.
I now know I can use a maximum of 256(?) colors.

But what was the resolution on old video games like NES and such?

Something about the number of colors or so I've heard.
8 bit= 8,000 colors
16 bit= 16,000 colors


Not sure, but that's what I've heard.
Think about that for a while, then think of what 8-bit games you've seen.


But what was the resolution on old video games like NES and such?
It's because of the amount of detail that had to be fit on the screens. I'm not sure.

Ok so maybe I'm asking the wrong question.
I now know I can use a maximum of 256(?) colors.

But what was the resolution on old video games like NES and such?
I don't think there was a defined resolution, just something the processor of the game system could handle.

But what was the resolution on old video games like NES and such?

Quote
:
I was trying to play an old game on Windows XP, but it won't work. I hear sound, but the screen is blank. Why can't I see the graphics?

A:
I ran into this the other day with an old program that my kids love. It turns out that we had to change the screen resolution to 256 colors.

What you could do is look for the monitor icon in the system tray. It probably looks like a computer screen. Double click and you should get some options for screen resolution and size (mine said "Display Modes").



super nintendo is like 256×224
but that was because of tvs of the day. not really anything to do with the 16bit

The thing is that the games actually had the resolution of gameboy games but got streched (go and play a rom of a game that you already posses (because amongst some people this isn't considered pirating then and is then in no way illegal) on a gameboy emulator and turn on fullscreen, you'll see what I mean).
« Last Edit: December 13, 2010, 09:57:06 PM by WhoDa? »

(go and play a rom on a gameboy emulator and turn on fullscreen, you'll see what I mean).
Uh-oh spaghetti-o :cookieMonster:

Made it more children friendly :)


10101010 (8 bits that can be 1 or 0)
2x2x2x2x2x2x2x2 = 256