Author Topic: New Vegas Mods  (Read 778 times)

I just found this really cool mod for New Vegas, it adds a ton of stuff and is similar to FCOM for oblivion. It's a lot of work to install it though, more than the average mod anyway. I'll let you know how it is once I start playing it. It seems cool.
http://risegaming.com/nvamp/



I figured I'd keep this here for us to talk about the different mods we use.

Anyone now of a mod the makes skills level as you use them or one that makes it considerably harder to make stuff tons of caps?
« Last Edit: March 05, 2011, 01:56:10 PM by Littledude »

will definitely keep an eye on this

What was the name of the script extender for Fallout 3?


This mod adds way to much unnecessary shet like guns the game already has and features that just aren't very polished. No thanks, I'd rather just install individual mods. :/

I was thinking that it overkilled on the guns a bit but want to try it out anyway. I don't plan on using guns often anyway, I'm using melee weapons on my next play through.

I was thinking that it overkilled on the guns a bit but want to try it out anyway. I don't plan on using guns often anyway, I'm using melee weapons on my next play through.
Melee works well against ghost people.




I forgot about this topic until now. I didn't really like using nvamp so I uninstalled it, I did like certain things from the individual mods though and plan to go through and make my own sort of compilation.


It's nice to see a professional making improvements: http://www.newvegasnexus.com/downloads/file.php?id=35028
http://www.newvegasnexus.com/downloads/file.php?id=40040
After reading into Project Nevada I see that the large majority of the features I liked came from it.
« Last Edit: March 05, 2011, 09:08:11 AM by Littledude »