Heres the server.cs script...
datablock fxDTSBrickData(brick2x32FPrintData)
{
brickFile = "./2X32FPrint.blb";
category = "Plate";
subCategory = "Prints";
uiName = "2X32 Flat Print";
iconName = "-[snip]-";
};
Should work
All you changed is the category and sub Category, why would that make a difference? Hmm, I'll try it.
Edit: It didn't ):
PRINT = Print texture, when the brick is 'printed'. Extra fields in the datablock will probably need to be added to let the print brick function.
Did you take that into consideration?
Anyone have any idea what went wrong in the script? Its on page 3.