Why don't you cut the picture into 16, 2x2 plates, then just place the plates next to each other and put the piece of the picture into each print.
Because I will be useing the picture at least 26 times in my build. that may get laggy, and 16*26=416. Offer is still up and out there.
416 Bricks for 26 Floors isnt that bad or laggy at all.
Wait so why wont it work?
http://dl.dropbox.com/u/24490457/2x32FPrint.blb2 minutes
Loading Add-On: Brick_2x32FPrintExecuting Add-Ons/Brick_2x32FPrint/server.cs.terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_allocAbort traplogout
I'll do it for $5.
Quote from: RedGajin on August 21, 2011, 03:50:42 AMI'll do it for $5.
We gotta slight problem, yes I made the server file, and I'm 92% sure I did it correctly buttt.Code: [Select]Loading Add-On: Brick_2x32FPrintExecuting Add-Ons/Brick_2x32FPrint/server.cs.terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_allocAbort traplogoutAny Ideas?Is it okay if I post your script here and see if anyone sees any problems?
Post the script.
datablock fxDTSBrickData(brick2x32FPrintData){ brickFile = "./2X32FPrint.blb"; category = "RP"; subCategory = "Miscallenous"; uiName = "2X32FPrint Special"; iconName = "-[snip]-";};
32 2 1SPECIALdd10 0 032 2 1----------------top quads:1TEX:PRINTPOSITION:-32 -1 0.5-32 1 0.532 1 0.532 -1 0.5UV COORDS:0 10 01 01 1NORMALS:0 0 10 0 10 0 10 0 1----------------bottom quads:4TEX:BOTTOMEDGEPOSITION:-1 -0.5 -0.51 -0.5 -0.50.5 0 -0.5-0.5 0 -0.5UV COORDS:0.2 00.7 00.7 0.50.2 0.5NORMALS:0 0 -10 0 -10 0 -10 0 -1TEX:BOTTOMEDGEPOSITION:-0.5 0 -0.50.5 0 -0.51 0.5 -0.5-1 0.5 -0.5UV COORDS:0.2 0.50.7 0.50.7 00.2 0NORMALS:0 0 -10 0 -10 0 -10 0 -1TEX:BOTTOMEDGEPOSITION:-0.5 0 -0.5-0.5 0 -0.5-1 0.5 -0.5-1 -0.5 -0.5UV COORDS:0.2 0.50.7 0.50.7 00.2 0NORMALS:0 0 -10 0 -10 0 -10 0 -1TEX:BOTTOMEDGEPOSITION:1 -0.5 -0.51 0.5 -0.50.5 0 -0.50.5 0 -0.5UV COORDS:0.2 00.7 00.7 0.50.2 0.5NORMALS:0 0 -10 0 -10 0 -10 0 -1----------------north quads:1TEX:SIDEPOSITION:-1 0.5 0.5-1 0.5 -0.51 0.5 -0.51 0.5 0.5UV COORDS:1 -0.091 1.090 1.090 -0.09NORMALS:0 1 00 1 00 1 00 1 0----------------east quads:1TEX:SIDEPOSITION:1 -0.5 0.51 0.5 0.51 0.5 -0.51 -0.5 -0.5UV COORDS:-0.02 -0.091.02 -0.091.02 1.09-0.02 1.09NORMALS:1 0 01 0 01 0 01 0 0----------------south quads:1TEX:SIDEPOSITION:1 -0.5 0.51 -0.5 -0.5-1 -0.5 -0.5-1 -0.5 0.5UV COORDS:1 -0.091 1.090 1.090 -0.09NORMALS:0 -1 00 -1 00 -1 00 -1 0----------------west quads:1TEX:SIDEPOSITION:-1 -0.5 -0.5-1 0.5 -0.5-1 0.5 0.5-1 -0.5 0.5UV COORDS:1.02 1.09-0.02 1.09-0.02 -0.091.02 -0.09NORMALS:-1 0 0-1 0 0-1 0 0-1 0 0----------------omni quads:0
Heres the server.cs script...Code: [Select]datablock fxDTSBrickData(brick2x32FPrintData){ brickFile = "./2X32FPrint.blb"; category = "RP"; subCategory = "Miscallenous"; uiName = "2X32FPrint Special"; iconName = "-[snip]-";};\
datablock fxDTSBrickData(brick2x32FPrintData){ brickFile = "./2X32FPrint.blb"; category = "Plate"; subCategory = "Prints"; uiName = "2X32 Flat Print"; iconName = "-[snip]-";};