Author Topic: Output event: ResendEvent  (Read 1646 times)

Simple, if you are aiming for a brick with simple projectile events, then if the targeted brick (the one you are aiming at) is hit, then it resends to projectile spawner to do it again.  This would be a fullproof accuracy test.

This be good. /support

Why not use a relay loop?
Like:
onInput -> Self -> modVariable [counter] -> set [10]
onInput -> self -> fireRelay
onRelay -> self ->ifVariable [counter] > 0
onVariableTrue -> self -> modvariable [counter] -> substract [1]
onVariableTrue -> player -> setVelocity
onVariableTrue -> self -> fireRelay

(And we don't have a copy and paste event line, which would also be quite useful)
erm, we have that...
use the old event saver, save the whole thing and go to another brick, remove excess stuff, then load it onto the other brick
i use that in cobination with the new event saver to move lines up and down too :D
maybe i should look into copy/paste single, though, and a way to remove a line with a single click

Why not use a relay loop?
Like:
onInput -> Self -> modVariable [counter] -> set [10]
onInput -> self -> fireRelay
onRelay -> self ->ifVariable [counter] > 0
onVariableTrue -> self -> modvariable [counter] -> substract [1]
onVariableTrue -> player -> setVelocity
onVariableTrue -> self -> fireRelay

I don't like variables, I want a simple easy to use event.

erm, we have that...
use the old event saver, save the whole thing and go to another brick, remove excess stuff, then load it onto the other brick
i use that in cobination with the new event saver to move lines up and down too :D
maybe i should look into copy/paste single, though, and a way to remove a line with a single click
Not at all what I want.  Even in a copy/paste aspect that's not at all what I mean.

[100] OnActivate - Self - FireRelay

[1000] OnRelay - Self - FireRelay

[105] OnRelay - Player - AddVelocity 10

[10000] OnActivate - Self- ToggleEventEnabled [ 2 ]

  • OnActivate - Self - ToggleEventEnabled - [ 2 ]

_____________________________ ______________


This event line will most likely, try it out. I havn't yet.

People would start making kill loops with it, they would set it to kill and keep resenting it. I know it can already be done with VCE but with this there will be a stuff load more of this kill loop stuff

[100] OnActivate - Self - FireRelay

[1000] OnRelay - Self - FireRelay

[105] OnRelay - Player - AddVelocity 10

[10000] OnActivate - Self- ToggleEventEnabled [ 2 ]

  • OnActivate - Self - ToggleEventEnabled - [ 2 ]

_____________________________ ______________


This event line will most likely, try it out. I havn't yet.
I diagnose the next person to post an "onRelay" event handicapped.

People would start making kill loops with it, they would set it to kill and keep resenting it. I know it can already be done with VCE but with this there will be a stuff load more of this kill loop stuff
Nowhere do I say this loops at all...  Why would it loop, we have onRelay for that.  It just repeats the same event several times.  yes someone could make a player die a lot more than with just one event but its more useful than just that.

I swear every time someone suggests a useful event someone else is always there to post "o it jus maks it easir to kil ppl dats useles an abusiv!"

Think a little bit past all the abusive ways to use it.  The default events can be just as abusive, if you really have that many problems with people abusing events then you should try using your ban button more often.

I diagnose the next person to post an "onRelay" event handicapped.
Thank you good sir.

I diagnose the next person to post an "onRelay" event handicapped.
You can't call us handicapped for giving you a functional solution to your problem :P

You can't call us handicapped for giving you a functional solution to your problem :P
It's not functional :(

Relays would send a constant timed relay.

What if I want the event to repeat on 1000, 1125 and 2000?  That is not constant, so a relay wouldn't do that right.