Author Topic: Super power Pickups  (Read 1113 times)

Lmao,  you have gotten pushy.  I'ma say no, just because you aren't worth the trouble.
you went from looking smart to looking like a dumbass, nice one.
Um.
I couldn't understand what you said, but I'm guessing you mean it would be hard to do only one.

You just put the brickkill size and brickkill radius and make it do little or no damage.
what i mean is when you stood on a brick, how would it know that thats the floor, not a wall? and it seems you have a solution to that

Lmao,  you have gotten pushy.  I'ma say no, just because you aren't worth the trouble.
you where willing to help? i thought you where complaining

Most things you can think of can EASILY be done using events.  I could make you a blank item like, a green blob, and then you'd use the event "OnItemPickup > Player > SetPlayerType (FastPlayer)"

It's so easy already with current eventing.
Or you can just make it easier for the hosts and make it all scripted.
That way you also don't have to break playertype-based minigames in the progress.

what i mean is when you stood on a brick, how would it know that thats the floor, not a wall? and it seems you have a solution to that
Very easily.

Or you can just make it easier for the hosts and make it all scripted.
That way you also don't have to break playertype-based minigames in the progress.
Very easily.
i understand that now