Author Topic: Super power Pickups  (Read 1116 times)

If you could make items that give you super powers like One that gives you the ability to run fast and one so when you run into a brick it fakekills (super strengthe)

i hope this gets made

I was going to make powerups, but no one ever made models for me.

I suck at modeling -.- if i knew how i would've done it for you

If someone does it i will make a decal and then Get it all and call it a "super power pack" =D


If you could make items that give you super powers like One that gives you the ability to run fast and one so when you run into a brick it fakekills (super strengthe)

i hope this gets made
>floor made of bricks
>super strength get
>oh yeah brick floor
>death

If you could make items that give you super powers like One that gives you the ability to run fast and one so when you run into a brick it fakekills (super strengthe)

i hope this gets made

Most things you can think of can EASILY be done using events.  I could make you a blank item like, a green blob, and then you'd use the event "OnItemPickup > Player > SetPlayerType (FastPlayer)"

It's so easy already with current eventing.

>floor made of bricks
>super strength get
>oh yeah brick floor
>death

.... i said IT ONLY SMASHES THE WALL

Most things you can think of can EASILY be done using events.  I could make you a blank item like, a green blob, and then you'd use the event "OnItemPickup > Player > SetPlayerType (FastPlayer)"

It's so easy already with current eventing.

i know but then you will have to do it every time

.... i said IT ONLY SMASHES THE WALL
im no scripter, but id imagain itd be hard to make it to where only walls are fakekilled as bricks are bricks

i know but then you will have to do it every time

I herd u dun liek duplicator?

actually yeah this could be done with events, like he said, just have it change your player type, and if you want it to stack have it check your player type, then if you have, say the super strength and your picking up super speed, youd get one with both. and for breaking walls event them to check if you have that player type, then break

im no scripter, but id imagain itd be hard to make it to where only walls are fakekilled as bricks are bricks
Um.
I couldn't understand what you said, but I'm guessing you mean it would be hard to do only one.

You just put the brickkill size and brickkill radius and make it do little or no damage.


will anyone make it or not

Lmao,  you have gotten pushy.  I'ma say no, just because you aren't worth the trouble.