Author Topic: 64-Bit Blockland  (Read 1811 times)

64 - bit Blockland...

Would it be able to have a higher vehicle limit?
And add-on limit?

The vehicle limit is due to CPU limitations. The physics engine in TGE is really bad and inefficient, and many vehicles could quickly cause intense lag. Even though more memory may allow for more pattern caching, it'd still be inefficient.
The add-on (datablock) limit is due to networking and memory limitations. Every single datablock has to be transmitted to each client, and with high amounts (current limit is 4096), that could fill up a lot of memory and be very slow. Even though the limit could probably be raised if we had more memory available, it would still theoretically make loading much longer.

Actually, you can address multiple TBs of ram with 64-bit, but I doubt blockland would ever use that much anyway.

Actually, you can address multiple TBs of ram with 64-bit, but I doubt blockland would ever use that much anyway.
Yes, but Windows ultimate only supports so much.

Or so I heard.

Yes, but Windows ultimate only supports so much.

Or so I heard.
Yes, but that's a Windows problem, not a 64-bit problem.

I allready got a fix for more memory, my blockland can use up to 3.8GB of ram instead of the default 1.6GB. More then twice as much !!!

With this fix, i am able to spawn up to 200 Vehicle (I will provide a pic later)

I am using this fix since November. Never got any memory related crashes since then.
But Badspot doesn't seem to care about the fix, never got a reply from him...

here is the link to the fix:
http://forum.blockland.us/index.php?topic=176851.msg4577233#msg4577233

maybe a bump will help :P

I allready got a fix for more memory, my blockland can use up to 3.8GB of ram instead of the default 1.6GB. More then twice as much !!!

With this fix, i am able to spawn up to 200 Vehicle (I will provide a pic later)

I am using this fix since November. Never got any memory related crashes since then.
But Badspot doesn't seem to care about the fix, never got a reply from him...

here is the link to the fix:
http://forum.blockland.us/index.php?topic=176851.msg4577233#msg4577233

maybe a bump will help :P

I've posted a link here and there to the topic. I should be bumping it too.

The main reason I want it is because - as Kalphiter pointed out - because of the 32 bit memory limit Blockland has we can only have 99 players.  32 bit can allocate up to 4 GB of ram.  64 bit can allocate up to 192 GB of ram.  That could mean servers with 4752 players are possible (excluding calculations like network speed and things.)

Of course, you'd need internet forged by the hand of God.
It'd be sweet if Badspot had official servers that held that many people.

I've posted a link here and there to the topic. I should be bumping it too.
One day Badspot will probably buy another server that can handle that much or maybe more and do the exact same as kalphiter.

One day Badspot will probably buy another server that can handle that much or maybe more and do the exact same as kalphiter.

Badspot buying a server wont fix our memory limit issue.