Author Topic: Star Trek TOS Phaser  (Read 1368 times)

I made a topic on this a while back, but it died before I could get any considerable progress done.

I, and many others, need a weapon that fires a raycasting projectile which is called a phaser.
For those of you who don't know what that is, here is a picture:


It would basically be like the laser pointer, in terms of the way it works.

Here's what we need right now:
  • Script (will explain what it needs to contain below)
  • Model (this is important, so be sure to read the 'keep in mind' list below)
  • Emitter stuff (I don't know much about this so help me out here)

Here's what we already have:
  • Sounds for the phaser

Script Details:
  • Basic starter point for the script would probably be that of the Laser Pointer.
  • Unlike the laser pointer, the phaser projectiles should not stick to stuff for a period of time
  • When you left-click, the "Kill" setting is fired, and when you right-click, the "Stun" setting is fired.
    • Kill setting deals 5 damage with each shot (it fires extremely fast so this is no worries)
    • Kill setting emitter and projectile are red, and fire the kill setting sound.
    • Stun setting causes no damage, but causes the player to be "frozen" in place (like the ice weapon in the elemental spellpack addon)
    • Stun setting emitter and projectile are blue, and fire the stun setting sound.
    • REMEMBER, the projectile explosion for both kill and stun should play the third sound which i will provide

IMPORTANT THINGS TO KEEP IN MIND:
  • Kephri has already made a great model for it, however it is slightly incomplete. We would love to use it though.
  • For the phaser emitters, we want them to be red for kill setting, and bright blue for the stun setting.
  • Since beam-style projectiles are impossible to do in blockland, simply modifying the colors of the projectile and emitters of the laser pointer will be fine.

So is anyone willing to help out?

I would be willing to script the phaser. Please note that I am already engaged in several other projects, so response time may be slow (read: no less than my usual response time). I do believe I can make an acceptable beam effect for the phaser, however.

May I suggest an alternate control scheme? Mouse 1 would always fire the current mode, and mouse 2 would switch between Kill and Stun. This would allow for jet/firing discrimination in minigames with players who can jet. (I could always add an RTB preference to switch between the control schemes.)

thanks xalos :D
its ok, i dont mind the wait. ive already been waiting since november or so.

(I would like the sounds, because working is so much better with sounds. :D)

(I would like the sounds, because working is so much better with sounds. :D)
well um, im on my family desktop right now so i cant get them yet D:

i can get them for you by tomorrow though probably

That is weapon for baby.

Real weapons are boxy.

That is weapon for baby.

Real weapons are boxy.
firecicle pls

i'll try to contact kephri for the model when you need it xalos

thanks again for helping out man. i appreciate it.

http://dl.dropbox.com/u/7110851/Model%20Renders/BLPhaser.obj

Don't really have the time to do any more editing, giving out the OBJ for someone else to work on.


thanks khep!

I can probably get xxjpxx to finish it for us