Author Topic: Humanoid playertype  (Read 462 times)


something like this, mostly because I don't like handicapped hand animations that people have been making for weapons and if people are going to focus so much on realism (animations, ammunition, iron sights, etc.,) they should at least have a remotely realistic playertype. I understand programming weapons and playermodel animations unique to weapons would be a big hassle but I don't care

I kind of also want this because I've got a special interest for low-poly design approach
« Last Edit: April 28, 2012, 09:24:21 AM by Supreme Guy »


I was thinking of making this.
Then I got bored and went "forget"

I've kinda been learning rigging. I don't really have time to put stuff together for blockland though.

Fighting Polygon Team!

I thought of that first time I saw this topic.