Author Topic: My Gmod add-ons aren't showing  (Read 37107 times)

Rename the info.txt to addon.txt

The reason for this is because anything Lua related is most likely broken and if Garry hadn't done this there'd be masses of idiots trying to play with old, broken addons. I would recommend you avoid doing this to your SWEPs and custom entities unless you know how to fix them.

If they're models, go into their folders, take the materials and models folders and put them in garrysmod/garrysmod and look for them in the browse>garry's mod directory of the spawn menu

If they're tools, you can try taking them out and putting them in the garrysmod/garrysmod directory but it may not work, you might have to wait for it to be uploaded to the workshop

That's a really bad idea because you'll most likely forget where all of the files are located if you wish to remove one certain thing. Proper addons are packaged the way they are for a reason.
« Last Edit: October 24, 2012, 07:27:47 PM by Zaure »

Rename the info.txt to addon.txt

The reason for this is because anything Lua related is most likely broken and if Garry hadn't done this there'd be masses of idiots trying to play with old, broken addons. I would recommend you avoid doing this to your SWEPs and custom entities unless you know how to fix them.

That's a really bad idea because you'll most likely forget where all of the files are located if you wish to remove one certain thing. Proper addons are packaged the way they are for a reason.
It already says addons.txt (instead of addon.txt) but there is nothing in the txt file, it's just blank
« Last Edit: October 24, 2012, 07:31:26 PM by Trogtor »

It already says addons.txt but there is nothing in the txt file, it's just blank

I'm not talking about garrysmod/garrysmod/addons/addons.txt. That should remain blank. Go into the addon you want to bring back's folder and there is an info.txt. Rename that to addon.txt.

That's a really bad idea because you'll most likely forget where all of the files are located if you wish to remove one certain thing. Proper addons are packaged the way they are for a reason.
It is a bad idea, but it's all i can think of if putting their folder into the addons folder doesn't work anymore

It is a bad idea, but it's all i can think of if putting their folder into the addons folder doesn't work anymore

It does work, they just are not recognized unless there is an addon.txt (which formerly was named info.txt). This is to prevent people from running old addons from GMod 12 without knowing what they're doing and breaking everything. But, as I said before, you really shouldn't do that unless the addon isn't Lua based unless you know how to fix it.

I'm not talking about garrysmod/garrysmod/addons/addons.txt. That should remain blank. Go into the addon you want to bring back's folder and there is an info.txt. Rename that to addon.txt.
This helped, thanks a ton dude. I owe you.