I don't think 10x can reach an entire track. Splitting them up and syncing them is out of the question due to ghosting.Edit: Haha, your mod also overwrites my package and makes all music bricks 2d, if it executes last.Thanks for trying to break my poorly made support script that I swear I updated.Another Edit: And seeing how the short/long range music bricks weren't updated with the new code I swore I wrote. 2d music bricks wont work without complications. So they're incompatible.Here's my old poorly made add-on from October 9th, 2009 which will not work with anything using Support_CustomRangeMusic.cs (short/long range music bricks)
Here's my old poorly made add-on from October 9th, 2009 which will not work with anything using Support_CustomRangeMusic.cs (short/long range music bricks)
There must have been some sort of change between now and 2009 then.I'll try working on a new one but I can't promise anything.
Instead of making a new one of those, you should make what filipe is suggesting. I know of a ton of servers that would use this.
Except. It is what he's suggesting. He didn't specify exactly how he wanted it done. He just wants the end result: music playing across the whole server when the race starts.
The purpose though, is to give each track a different song. That's why it should either be a brick or an event so it can be inherited through a build save.