Author Topic: Music on the SpeedKart Gamemode  (Read 1788 times)

I don't think 10x can reach an entire track. Splitting them up and syncing them is out of the question due to ghosting.

Edit: Haha, your mod also overwrites my package and makes all music bricks 2d, if it executes last.

Thanks for trying to break my poorly made support script that I swear I updated.

Another Edit: And seeing how the short/long range music bricks weren't updated with the new code I swore I wrote. 2d music bricks wont work without complications. So they're incompatible.

Here's my old poorly made add-on from October 9th, 2009 which will not work with anything using Support_CustomRangeMusic.cs (short/long range music bricks)

I had no skill when I made it :(


There must have been some sort of change between now and 2009 then.

I'll try working on a new one but I can't promise anything.

There must have been some sort of change between now and 2009 then.

I'll try working on a new one but I can't promise anything.
Instead of making a new one of those, you should make what filipe is suggesting. I know of a ton of servers that would use this.

Instead of making a new one of those, you should make what filipe is suggesting. I know of a ton of servers that would use this.

Except. It is what he's suggesting. He didn't specify exactly how he wanted it done. He just wants the end result: music playing across the whole server when the race starts.

Except. It is what he's suggesting. He didn't specify exactly how he wanted it done. He just wants the end result: music playing across the whole server when the race starts.
The purpose though, is to give each track a different song. That's why it should either be a brick or an event so it can be inherited through a build save.

The purpose though, is to give each track a different song. That's why it should either be a brick or an event so it can be inherited through a build save.
Which is what I'm doing.