Author Topic: Music on the SpeedKart Gamemode  (Read 1794 times)

I've been curious if this is possible, like each track could have it's own 2D Music that could start after the starting line countdown, I would love to implement that feature to my SpeedKart Updated gamemode
« Last Edit: December 04, 2013, 01:50:03 PM by Filipe »

2D music uses events.
http://forum.blockland.us/index.php?topic=141237.0
All you need to do is have a different music playing for every track.

2D music uses events.
http://forum.blockland.us/index.php?topic=141237.0
All you need to do is have a different music playing for every track.
I tried that and for some reason the gamemode does not use client events

I tried that and for some reason the gamemode does not use client events
wat. Perhaps it's a glitch? Could you link me the file so I could try and find the problem?

I don't recommend using the events.
I thought I had a music brick floating around that does this but I have no idea where it went.

Ambient music would be interesting. Going one step further, it could be used for sounds too.

I don't recommend using the events.
I thought I had a music brick floating around that does this but I have no idea where it went.
Oh ok, then what I can use to make this possible?

I don't recommend using the events.
I thought I had a music brick floating around that does this but I have no idea where it went.
http://forum.blockland.us/index.php?topic=102396.0
Your only addon on the forums that has a music brick. It looks to me that it's not what Filipe is looking for.

http://forum.blockland.us/index.php?topic=102396.0
Your only addon on the forums that has a music brick. It looks to me that it's not what Filipe is looking for.
You're right, it's not what he's looking for.

Oh ok, then what I can use to make this possible?
I'll see about remaking a new one. Anything specific you want about it?

You're right, it's not what he's looking for.
I'll see about remaking a new one. Anything specific you want about it?
Hm, if that will be a 2d music brick, could you add events to it like the ones you made before? Something like OnMinigameReset>Self>Set2DMusic>Blahblah

I can make a separate add-on to change the song each time a round ends

Hm, if that will be a 2d music brick, could you add events to it like the ones you made before? Something like OnMinigameReset>Self>Set2DMusic>Blahblah
You would use the normal setMusic event if it were a 2d music brick.

You would use the normal setMusic event if it were a 2d music brick.
Oh, I see

Fab's 10x music brick for sale

price 0 dollars

grab it

(It's 2D)

I don't think 10x can reach an entire track. Splitting them up and syncing them is out of the question due to ghosting.

Edit: Haha, your mod also overwrites my package and makes all music bricks 2d, if it executes last.

Thanks for trying to break my poorly made support script that I swear I updated.

Another Edit: And seeing how the short/long range music bricks weren't updated with the new code I swore I wrote. 2d music bricks wont work without complications. So they're incompatible.

Here's my old poorly made add-on from October 9th, 2009 which will not work with anything using Support_CustomRangeMusic.cs (short/long range music bricks)
« Last Edit: December 04, 2013, 12:05:18 AM by Chrono »