Chat systems really depend on how big the map is and how player v player interaction is meant to happen. If players are supposed to be in conflict with eachother, a chat mod is incredibly important to keep from others seeping in on plans unrealistically.
I also like how everybody bashing roleplays has absolutely no idea what a roleplay IS.
Tezuni's server isn't a roleplay at all. It's a figurative term. Family roleplays are not a roleplay at all. It's simply figurative. A roleplay is when people actually can apply real life situations and react to them realistically. Setting that aside, most of the roleplay servers are quite horrible aswell, and the good ones are whitelisted if not completely private like mine is.
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I know my roleplay on my server is constructed in such a way where everything is already layed out for people to do. There is no set evented scenes for people to go over because the open-ness of the roleplay is...too open and some people would be confused. If people want to do something, anything, I've set out the tools on how to do it already.