edit; i have to look something up lol
50k is kinda nothing to a pc. i mean even blockland can have 50k measly bricks/objects on screen fairly quickly (granted its optimized very well for that)
what is an "object" to ubisoft? we dont really know lol.
while 50k dosnt seem to bad, its still a lot for even an open world game i would think. so either its loading things that arent even visible, just running unnecessary stuff. or an "object" is far less specific and goes down to the poly level lol.
to me, an object for a drawcall is something graphical that is interactive, because otherwise it could just as well be modeled into the world and isnt much an issue.
so what im guessing is, a lot of the lighting might be fake. like every object/npc in the world has lighting/shadow scripts attached. instead of a global realistic lighting render. (that the consoles could handle even less)
i havnt played the game, pc version players would have to comment on that