Author Topic: So apparently AssCreed Unity runs like- well- ass. On all platforms.  (Read 2806 times)

50,000 DRAWCALLS?!

I still cannot get over this fact.
where are those draw calls going to anyway? detailed crowds? I somehow fail to believe that.

Well, if every poly counts as its own drawcall (with flat shading), and then every texture counts as another drawcall, that might be the start of the problem.

edit; i have to look something up lol

50k is kinda nothing to a pc. i mean even blockland can have 50k measly bricks/objects on screen fairly quickly (granted its optimized very well for that)
what is an "object" to ubisoft? we dont really know lol.

while 50k dosnt seem to bad, its still a lot for even an open world game i would think. so either its loading things that arent even visible, just running unnecessary stuff. or an "object" is far less specific and goes down to the poly level lol.

to me, an object for a drawcall is something graphical that is interactive, because otherwise it could just as well be modeled into the world and isnt much an issue.
so what im guessing is, a lot of the lighting might be fake. like every object/npc in the world has lighting/shadow scripts attached. instead of a global realistic lighting render. (that the consoles could handle even less)

i havnt played the game, pc version players would have to comment on that
« Last Edit: November 15, 2014, 11:40:03 PM by Bisjac »



edit; i have to look something up lol

50k is kinda nothing to a pc. i mean even blockland can have 50k measly bricks/objects on screen fairly quickly (granted its optimized very well for that)
what is an "object" to ubisoft? we dont really know lol.

while 50k dosnt seem to bad, its still a lot for even an open world game i would think. so either its loading things that arent even visible, just running unnecessary stuff. or an "object" is far less specific and goes down to the poly level lol.

to me, an object for a drawcall is something graphical that is interactive, because otherwise it could just as well be modeled into the world and isnt much an issue.
so what im guessing is, a lot of the lighting might be fake. like every object/npc in the world has lighting/shadow scripts attached. instead of a global realistic lighting render. (that the consoles could handle even less)

i havnt played the game, pc version players would have to comment on that

Don't forget that a lot of those 50k drawcalls are NPCs with complicated AI. Bricks in blockland aren't nearly as complicated even with events, try 50,000 blockland bots.