Though this may be slightly unrelated, it could prove to be useful. One particular guy tried to use a 2-D camera system in the SSBL Gamemode. It looked cool at first, but it was very hard to control the avatar on a 2-D plane. Slight moral: 2-D can be a bit hard to manage, but if it can be done, go for it.I would also like to place some input to the keybinds: make the jump a triple jump. That way, if the player falls off the edge, he would have a chance to recover. And a double-tap keybind for the arrow keys to dodge attacks.